The app experience is like looking into a ghost world of your table – there’s no minis on the board in the app – as, after all, it might end up just being a video game at that point. This later part includes deft and narratively integral navigation of ideas around disability, identity, gender and so on without making them the emblematic focus of the story. The stories are teenage-angsty without being annoying, the subject matter ranges from the high fantasy and epic tropes down to personal feelings and concepts of self. In that it does actually feel like the more tactical end of roleplaying game battles, or even a small scale skirmish game. Combat is similar, as is the inventory – nearly everything can be kept track of through it and it makes the sprawl of the table about the unveiling world and tactical positioning. Sometimes you’ll be searching chests for items by dragging your character on the app to it, then entering your roll result, or searching your soul by peering into a mystical well. You’ll be adding different levels as you explore the world, literally creating steps up and down, placing portcullises and doors. The app guides you through adding to the world as you explore it, like an ongoing tutorial, or a rolling fog of war. The core of the game that you actually touch with your hands relies on moving minis around a map, attacking enemies, flipping weapon cards to get their alternative effects, and generally exploring the world. Alright, a bit like some others, but much better. We return to Terrinoth to tell the story of how our heroes became heroes, this time with cardboard 3D terrain and an app integrated experience like no other. The polish on this dungeon crawling, app-driven adventure game is enough to see your face in. D escent: Legends of the Dark feels like the apex of Fantasy Flight games.
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